Coding Giants

Εισαγωγή

During the course "Basis of Game Development," participants will explore the 3D game creation environment Kodu Game Lab and practice advanced features of Scratch. Additionally, participants will delve into the world of editing and modifying the game Minecraft using various programming languages. Through innovative teaching methods, the course provides a deeper understanding of programming and the enjoyment of creating games. During the course, we will also explore useful AI tools that will support our work and learning.

Πρόγραμμα μαθήματος

1Lesson 9. Traps and hunting
Are you familiar with names such as Enderman, Creeper or Ghast? In this class, we will move to a completely new dimension. Thanks to the MakeCode platform, we will be able to penetrate the world of Minecraft and program it according to your own idea. We do not wait - The Minecraft portal is closing soon.
2Lesson 10. Minecraft - Atomic shelter
Survival of the first night is one of the most crucial moments in Minecraft. Usually, we have only basic raw materials to build a wooden hut. How about an anatomical hut made of bedrock? On the first day! We will learn the basics of building construction and design, adding doors and various defensive elements.
3Lesson 11. Minecraft - Parkour - Part I
Parkour is one of the most entertaining features of Minecraft, right after Bed Wars. Are you ready to jump platforms, avoid traps and high jumps? If yes, put on the comfy shoes and jump on the track. Fear of heights? Then don't look down! This is the next part of Minecraft construction. Class is entirely dedicated to high-track advancement.
4Lesson 12. Minecraft - Parkour - Part II
We continue the parkour adventure. First, 100-metre run, then, rim jump and high wire trick. Can you make it? The classes are the continuation of the previous sessions.
5Lesson 13. Repetition of the knowledge
Time to evaluate our adventure. Get the mouse and the keyboard and let's show off. Revision will be based on the students' knowledge. Students will have to finish the given tasks on their own.
6Lesson 14. Defending the village
In this class, we will use all the learnt techniques to effectively defend the villagers.
7Lesson 15. Masters of explosions
During the lesson, participants will utilise the 'Shapes' category to prepare explosive structures.
8Lesson 16. To AI's rescue
The goal of the lesson is to create a project with an artificial intelligence theme. Participants will use the knowledge they have gained to develop the game.